Two new features have been added to HummingBird, the open source Adobe Flash Parallax class – please download the new Zip file – the new HummingBird will work fine with any previous files. http://hummingbirdflash.wordpress.com.
Two new samples are provided to demonstrate the features:
AUTO ANIMATE: By setting a randomize property between 0 and 10 you can automatically animate your HummingBird scene. O is off, 1 simulates infrequent clicks and 10 simulates frequent clicking. The clicks are set to alternate between a click near the top and a click near the middle and then on the stage randomly in the horizontal. Click below to see sample:
http://flashfeathers.com/feathers/samples/hummingbird/auto.html
MOUSEDOWN OBJECT: HummingBird originally worked just on mouse over and all the time. Now you can pass a mouseDownObject as the last parameter. This will make HummingBird only work when you mouse down and drag on that object. Damping still applies when you mouse up. Click below to see sample:
http://flashfeathers.com/feathers/samples/hummingbird/pressText.html
Filed under: Press Release, Update Tagged: | adobe, animated, automatic, flash, hummingbird, parallax












Both these features were used in creating Opartica II TUNNEL. Tunnel will be launched soon and makes extensive use of HummingBird.
Hi there!
I really like how easy it is to use this!!!
I’m using HummingBird on a website that I’m working on. I have 8 mc’s that use HummingBird. I’ve noticed that it creates quite a bit of memoryleakage. How can I garbage collect HummingBird instances? Even when I navigate away from the swf containing HummingBird code & mc’s I still have a rise in memory usage… It seams like it doesn’t unload correctly when using HummingBird…
Best, Niklas
Never mind – I was to fast to ask the question regarding garbage collection. I found the dispose method & it works like a charm…!!
Niklas
Good – I am glad
. I am planning on perhaps implementing a mouse out on the window so the ENTER_FRAME turns itself off after any damping has died down if there has been a prior mouse out on the stage. You will also find that by passing in a mousedown object, HummingBird will only work when you mouse down and that uses less resources.
A late answer but that sounds like a good idea.
I will try to take a look of the other classes/plugins here when I get the time. Interesting stuff you got here!!
Niklas